You all know that each title in the Chronicles has a chess theme that's partly because of the overall design of the Chronicles themselves – the game of chess as an analogue of the game of life. Topic: Design, Author: Dorothy Dunnett Share Article: Share on Facebook Share on Twitter Share on Pinterest Share on Telegram Share on Whatsapp Copy Link
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1 Actually I didn't make the claim that Ruby follows the principle of least surprise. Someone felt the design of Ruby follows that philosophy so they started saying that. I didn't bring that up actually.
2 Acting isn't for me. I don't like being told what to do. I'm more interested in set design more visually driven.
3 Looking back video game design seems a natural fit although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair.
4 My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned.