So much of it is the design of the shot or the motion of the character it's the work you do so that it has the same things that are in the movie. In just a few frames it's got to communicate something clearly and dramatically. Topic: Design, Author: Dennis Muren Share Article: Share on Facebook Share on Twitter Share on Pinterest Share on Telegram Share on Whatsapp Copy Link
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1 Actually I didn't make the claim that Ruby follows the principle of least surprise. Someone felt the design of Ruby follows that philosophy so they started saying that. I didn't bring that up actually.
2 Acting isn't for me. I don't like being told what to do. I'm more interested in set design more visually driven.
3 Looking back video game design seems a natural fit although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair.
4 My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned.