Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us networked ready. This is something I've been hoping for throughout my career.
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand if you don't have something like force feedback that you can feel from the controller.
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The spectacles of experience through them you will see clearly a second time.