Being non-commercial is never an ambition. Movies come together at different points for fortuitous reasons. You do them as you get the opportunity as opposed to doing them when you choose to or design to. Topic: Design, Author: Ethan Coen Share Article: Share on Facebook Share on Twitter Share on Pinterest Share on Telegram Share on Whatsapp Copy Link
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1 Actually I didn't make the claim that Ruby follows the principle of least surprise. Someone felt the design of Ruby follows that philosophy so they started saying that. I didn't bring that up actually.
2 Acting isn't for me. I don't like being told what to do. I'm more interested in set design more visually driven.
3 Looking back video game design seems a natural fit although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair.
4 My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned.